> For the complete documentation index, see [llms.txt](https://reverie.gitbook.io/wall-usdstreet-on-rh/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://reverie.gitbook.io/wall-usdstreet-on-rh/faq.md).

# Questions

Written to be read by somebody sceptical, because the ones worth having are.

### What does play actually earn?

**Claims**, inside the game. A licensed partner settles the eligible ones. That is the whole mechanism, and no return of any kind is promised — by us or by anybody speaking for us.

### Can I buy my way to the top?

No, and it is enforced rather than promised. The wardrobe is appearance, property is space and a bounded safe, a seat is access. Every position on the ladder is production plus a gate, and production is gross commission — which means it comes from trading and nothing else. There is a test in the repository that fails if a purchasable item ever grows a stat.

### Does a whale beat me?

Not by being a whale. A round trip costs 50 bp, so making money needs `(2 × win rate − 1) × edge > 50 bp` — at a 54% win rate, better than 625 bp a trade. Somebody with a hundred times your money who churns loses to you if you wait and they do not. A whale who plays *well* will out-earn you, and should. This is a game, not a punishment.

### Is there a season pass?

No season pass, no loot box, no gacha, no paid research edge, no paid queue priority, and no insurance against liquidation. The rule the build uses: if a proposal cannot be described without claiming it makes you better at trading, it does not ship.

### What stops two accounts trading with each other to farm claims?

A compliance desk that watches the tape for patterns rather than trades. It flags and holds accrual — it never confiscates what was earned honestly. On top of that: a daily cap per account, a 24-hour hold, and a budget that refuses rather than borrows.

### Is there combat?

There are contests, and there is a small amount of fighting. A contest runs on COMPOSURE — a tool lands PRESSURE and builds a READ the whole street can see — and losing is a FOLD. Three physical pieces exist and only three: fists, brass knuckles and a bat. A loss to one is a KNOCKOUT rather than a fold. Nobody dies either way, and it is a side activity: the trading case is still the loop.

### Where do two players actually fight?

THE CURB, for a stake both sides escrow, on the kerb of whichever quarter you are standing in. Level 3 and up, brackets at 3–7, 8–14 and 15+, minimum stake $50. If the street is empty you can call out the house instead and THE HOUSE MAN comes looking for you.

### Are there factions or classes?

No. One character, one floor. The four desk styles are unlocked rather than chosen and anyone can run all four; nothing gates on them and nothing displays them as an identity.

### Are the companies real?

No. Every symbol, company and index is invented. No real person, firm name, film or brand appears in the game.

### Do I need a wallet to play?

No. A wallet is only needed to move value across the two outward rails, and both ship disarmed. The game never asks for a seed phrase or a private key.

### Where does it run?

In a browser, on desktop and mobile. All art and audio are generated in code.

***

> Not investment advice. WALL STREET is a game; nothing in it is a solicitation to buy any security or token.


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